Hell has officially frozen over. After 28 years of PC ownership, I purchased my first Apple computer yesterday – a mac mini.
I’d like to try my hand at developing iPhone Apps for the App Store. The SDK only works on the Apple platform (no SDK for you, PC developers). The big challenge for me won’t be the iPhone SDK so much as figuring out how to use a Mac. I’ve never spent more than a few frustrating minutes with the platform.
The Mac Mini Decision
Originally I was going to purchase an iMac hoping that I could use it in my growing array of PC monitors (ie: use its screen to switch back and forth between the iMac and just another screen in my array of PC screens). But, there’s no VGA, DVI or any other video input on the thing.
After an hour or so on the iPhone Developer site on my own and then another half hour with an Apple Store rep, we determined that the Mac Mini must be able to run the iPhone App SDK. Hence, as the cheapest way to go I decided that the Mac Mini was the best bet. After all, I have no intention to use the thing for anything other than Apple App development. And if it doesn’t meet my needs I have 14 days to return it.
I was a bit surprised that the Mac Mini doesn’t even come with a keyboard or a mouse. The Mac Mini was $649. The two extra peripherals were $49 each. And it cost me $99 fee to join the iPhone Developer Program. For $846 plus tax, I’m off.
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